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Lonny Mackennal

Lonny Mackennal

@lonnymackennal

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Stopping the Early Rush in Tower Rush Games

There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.


However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.


Staying Calm Under Pressure


Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.

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If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.


  • Anticipate the swarm.
  • Use the geometry of the map.
  • Accept minor tower damage if necessary.

Kiting Aggressive Units


By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.


Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.


Counter CardExecution
The Log / ZapPlay instantly when the swarm crosses the bridge
Tank KillerEnsure it is not distracted by cheap swarm units before locking on

The Devastating Counter-Push


This is the moment you transition from defense to offense, dropping your main win condition in front of your surviving troops.


Defending perfectly is far more satisfying than attacking blindly.



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