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This massive structural shift means you must rely on 32 different cards, completely abandoning the 'One-Trick' philosophy of the standard ladder.
This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.
This means your fourth deck will likely have to rely on Arrows or the Barbarian Barrel, drastically changing how that specific deck handles swarm defense.
If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.
The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.
These 'Swiss Army Knife' cards allow you to cover multiple defensive weaknesses with a single card slot, freeing up room for more aggressive synergies.
A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.
Broaden your horizons, master the substitutions, and bring glory to your banner.
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