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Adolph Maki

Adolph Maki

@adolphmaki140

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The Most Annoying Strategies to Face in Tower Rush and How to Counter Them

Every competitive game eventually develops certain strategies that the community universally despises playing against.


They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.


The Spell-Cycle Defensive Turtle


This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.


If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.


  • They are defenseless for a few seconds.
  • It is an endurance test.
  • Fight fire with fire.

Endless Pressure


Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.


Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.


Counter TacticAction Plan
Beating X-BowAlways have a heavy tank ready to drop directly in front of the X-Bow the second it is placed
Stopping Surprise SpellsSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously

Mastering Your Emotions


Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.


Take a deep breath, mute their emotes immediately at the start of the match, and focus entirely on the geometry of the arena.



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